0.1.6 - Map Update
Thank you to @gc_danny and @Gearomatic for the help with bug testing.
Please Wishlist us on Steam.
What we are working on in the future:
- Optimisation of new map
- Fixing various visual bugs in the new map
- Adding mechanics (upgrades, collectibles)
- Various player bug fixes
- More settings options (music volume, resolution)
- Doors on buildings
Added:
- Tutorial
- Main menu
- PostFX
- Level bounds to town_one (raspberry)
- Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene.
- Volumetric clouds
- Ambient sfx
- button sounds to the main menu
- Added fire and rigid bodies to numerous plants, cacti, and props at the scene
- Added ragtime piano music by clicking on piano
- New paths
- V-Sync
- Mouse sens
Changed:
- Updated controls
- Changed font size and coloring of early access text in menus
- Reduced player punch distance
- Switched color space to linear
- Change the default volume to 30%
- Extend level bounds to fit new buildings
- Delay the player in some way from finding missions, further from starting mission boards
- Update the tutorial with new instructions in the main game scene
- Darken all UI menus to 225
- Create FSM template for each FSM
- Increased player radius to 0.6 to reduce visual clipping issues with getting too close to meshes
- Make space around the character controller larger so the player doesn't clip through the doors and similar
- Increased flame vfx to 0.35 in Flame engine
- Removed achievements for starting the game
- Added clear Preview notices to Upgrades and Collectibles menus
- Escape method after missions changed to train
- Made train platform box collider instead of mesh collider
- Make it so you can leave town by punching the train
- Changed lanterns to candles
- Complete Skybox revamp
- Add Info message to train "Left Click to Escape"
- Explained ash in tutorial
- Turned up lighting
- Properly stacked barrels
- Changed coffin to box
Bug Fixes:
- Prevent Mission escape message when playing on level start
- Train is now stealable
- Outhouse door no longer turns green when opened
- Various optimizations
- Boring bug fixes
- The game will now autopause when the player tabs out
- Old flame shaders got updated to more modern ones
- Player no longer gets stuck in the air controller
- Improved player look
- Player no longer punches when crouching
Tumblefire
Prepare for a good old fashioned heist in this simulated and fully burnable old west world.
Status | In development |
Author | Lost Rabbit Digital |
Genre | Action, Adventure, Simulation |
Tags | 3D, Destruction, First-Person, Low-poly, Roguelike, Singleplayer, upgrades |
Languages | English |
More posts
- 0.2.1 - The Explosion UpdateFeb 17, 2022
- 0.2.0 - The Procedural UpdateFeb 12, 2022
- 0.1.5 - The Steam Intergration UpdateJan 31, 2022
- 0.1.4 - The Playable UpdateJan 31, 2022
- 0.1.3 - The UI UpdateJan 28, 2022
- 0.1.2 - UpdateJan 28, 2022
- 0.1.1 - UpdateJan 25, 2022
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