0.1.4 - The Playable Update


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Added:

- Intro dialogue

- Trading post fruits pick up
- Added player variable for first_play and check on scene load

- Added reset for player variable for first_play to reset progress

- Objective text to missions

- Rejection message if you already have an active mission

- Add 2nd objective text (escape to cart)

- Created a missions_completed and missions_failed player stat

- Music slider

- Tutorial in pause menu

- Flour in flour shop

- Bottles on shelf in saloon

- Random wait that says mission is available if no mission active (1 in 600 chance of playing during mission monitor)

- Added Ace of Clubs, Ace of Spades, Ace of Hearts, Ace of Diamonds collectibles and hid in town per Ace collectibles guide

- Put money and vault in bank

- Flammable destroy tags added to all mission objects

Changed:

- Turned off v-sync

- Wanted board is now mission screen

- "Plank" to Coffin

- Orange to black on burning objects and buildings

- Moved controls to options menu

- Renamed controls in menu

- Empty building to flour shop

Removed:

- Random buggy props

Bug Fixes:

- Fixed colliders on objects and buildings

- Fixed roads

- Reticle updating

- General mission UI bugs

- Wheel colliders
- Made church burnable

- Expanded hitbox for candle

- Road set to static

- Smoke from multiple objects

- Some Mission Items Missing On Destroy

- Some Mission Items Taking Too Long To Burn

- Ash Not Updating On Reset Of Player Progress

- Some Mission Boards Not Displaying Random Missions

- Memory leaks

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