0.1.2 - Update


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Added:

- Labels on multiple objects

- Cards are now collectible
- Level bounds

- Doors on train

- Add 15+ background music tracks

- Proper door function

- Particle trail of dust added to tumbleweeds

- Occlusion culling

- Particle effect to player landing

- Mission in train station

- One new mission

- Escape cart

- Added upgrades and collectibles

- Added missions

Changed:

- Coffin name from "A plank" to "Plank"

- Coffin weight from 1 to 3

- Moved staircases to be more even with buildings

- Made carts heavier

- Make check missions not grabbable

- Reduced amount of fire for performance

- Moved train station down slightly for easier access

- Updated collectible screen

- Fire settings for performance

- Made more environmental pieces cull

- Shortened player grab distance

Removed:

- Chair in wall

- Remove fire style from option

- Removed hitboxes from cactus

- Removed debug green from doors

- Removed from smoke from buildings for performance

Bug Fixes:

- Colliders on gallows

- Cart rigidbody

- Terrain collisions
- Tumbleweeds no longer fly when you spawn them (this makes prop flying easier)

- Fixed flames disappearing

- Fixed burning calculation on building components

- Fixed info and collectable scripts on cash register

- Fire animation on all objects and buildings

- Colliders on all buildings

- Fixed throwing in wrong direction

- Fixed multiple memory leaks

- Fixed collectibles not working

- Fixed the reticle not updating

- Stair collisions

- Chair collisions

- Changed settings of bush

- Fixed some glitched doors

- Optimised buildings

- Saloon burning ground

- Run time collider errors (around half are fixed)

Files

Early Access 0.1.2 (OUTDATED) 138 MB
Jan 28, 2022

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