Initial Release - Version 0.1.0
I decided to partake in a game jam; the jam I chose is Trijam #248.
I started planning out the game early Saturday morning. As I figured out what kind of game to create I thought back to Flappy Bird. The pipes and endless gameplay loop made me consider this a great candidate for the theme of #248, which is "Cycle Repeats".
After a few hours of coding core mechanics and laying out the art style, which of course defaulted to an ASCII style, I began finalizing and polishing the game with menus.
This was a fantastic learning experience with the PICO-8; it taught me quite a lot about state machines for menu manipulation, loops, and simulating gravity.
I have a few planned updates on the roadmap, but version 0.1.0 is the official release for Trijam. Any future versions are from after the jam has concluded.
-- Additions --
- Pipe graphics
- Player movement
- Background
- Cloud graphics
- Collision
- Score system
- Level generation
- Level scrolling
- Game over screen
- Start screen
- Victory screen
- Credits screen
- Tutorial screen
- State machine for managing screens
-- Roadmap Version 0.2.0 --
- Fix pipe generation bugs
- Add high score mechanic
- Add background music
- Make menus more interactive
- Add SFX to menus
- Add SFX to the score
- Add SFX to game over
Files
Get ASCII Bird
ASCII Bird
ASCII-themed Flappy Bird!
Status | Released |
Author | Lost Rabbit Digital |
Genre | Platformer |
Tags | 2D, Flappy Bird, Pixel Art, Retro, Side Scroller, Singleplayer, tap |
More posts
- Quality of Life - Version 0.2.0Feb 18, 2024
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