Initial Release - Version 0.1.0


I decided to partake in a game jam; the jam I chose is Trijam #248.

I started planning out the game early Saturday morning. As I figured out what kind of game to create I thought back to Flappy Bird. The pipes and endless gameplay loop made me consider this a great candidate for the theme of #248, which is "Cycle Repeats".

After a few hours of coding core mechanics and laying out the art style, which of course defaulted to an ASCII style, I began finalizing and polishing the game with menus.

This was a fantastic learning experience with the PICO-8; it taught me quite a lot about state machines for menu manipulation, loops, and simulating gravity.

I have a few planned updates on the roadmap, but version 0.1.0 is the official release for Trijam. Any future versions are from after the jam has concluded.

-- Additions --

- Pipe graphics
- Player movement
- Background
- Cloud graphics
- Collision
- Score system
- Level generation
- Level scrolling
- Game over screen
- Start screen
- Victory screen
- Credits screen
- Tutorial screen
- State machine for managing screens

 

-- Roadmap Version 0.2.0 --

- Fix pipe generation bugs
- Add high score mechanic
- Add background music
- Make menus more interactive
- Add SFX to menus
- Add SFX to the score
- Add SFX to game over

Files

ascii_bird_0_1_0.zip 491 kB
Dec 03, 2023

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